When someone tells you to "get a life", maybe they're not really being rude. Maybe they're just telling you that you need to try out Second Life, a social networking tool that allows people complete freedom in a world as mild or crazy as only your imagination will let it become.
Second life has it's share of pros. As a networking tool, it allows strangers, friends, and even companies to come together and chat in a virtual world that is visually stimulating to keep meetings lively and offers users a chance to show off a bit of creativity. Even if you're in your pajamas at home, you can still make a meeting with your avatar in your company's Second Life conference room. Your company may even have their own island that you can jet over to in virtually no time at all. (sorry! I had to.)
However, from my own experience, Second Life either needs a complete makeover, or it is doomed to fade away. In all honesty, Second Life is the same as any MMORPGs (Massively Multi-Player Online Role Playing Games for people who have never heard of FFXI, Ragnarok, Warcraft, or any of the like) online today. You log in, show off your character, show off your virtual possessions, and get bored over time. You will slowly, but surely, abandon your character, quit paying your monthly fees, and leave your hours and hours of time and energy (and button mashing) alone to rot.
The graphics are subpar to what technology can develop today. Unfortunately, if SL does decide to give its polygons a makeover, it will be at the expense of bandwidth that many casual internet-goers
may no longer have. Plus, Second Life is, in many ways, trashy. Giving people the freedom to do and place what they like in a virtual world will ultimately lead to some not-so-pleasant excuses for architecture and decor. Also, as with every MMO, the people you interact with are complete strangers who may or may not have decent grammar and manners. The content does not stay fresh enough to keep people entertained for long.
As a PR or company tool, I can see the benefits of Second Life as a conference room or marketing base. However, what meeting can you accomplish in Second Life that you cannot accomplish via video telecommunication? Why design a pseudo headquarters in a virtual world when the numbers of regular occupants in said world is decreasing steadily? Companies such as
Reuters are finally getting it and closing shop on their Second Life bases.
Second Life may be a great resource for some companies, but it seems an almost unnecessary tool in a technologically growing world that has many more interactive, mature, and accessible techniques to communicate with colleagues and coworkers alike. The style seems dated, users tend to get bored and move on over time, and the whole concept seems destined to disappear soon. Sure, there are still plenty of people on Second Life, and I've poked around there myself. I, personally, found nothing really noteworthy of the program, and not even that much merit from a PR standpoint, but maybe I'm just biased because my dad was a software engineer for video teleconfrencing programs?